| Catalog Number |
Title |
Description |
Last Taught |
ME 495 MEG 695 |
Thermal Management of Microelectronics Systems |
In this course, the student will explore both the physical and the theoretical aspects of methods
used to cool computer systems. The students will perform thermal testing on computer mock-
ups, prototypes and actual working systems. In addition, the students will develop mathematical
models of the heat transfer in computer components and systems using simple analytic models,
as well as graphically based numerical software (IcePak). |
Spring 2007 |
| ME 100 |
Introduction to Mechanical and Aerospace Engineering |
The aim of this class is to inform the student of what it means to be a mechanical engineer.
The students in this class will learn 1) what types of jobs will be available to them upon graduation,
2) what types of classes they will have to take prior to graduation, and 3) what technical skills they
will have to learn to be a successful practicing engineer. |
Fall 2008 |
ME 495 EGG 495 |
Materials Science and Fabrication Techniques in the Entertainment Industry |
This course gives the student 1) an overview of the many types of materials used in the entertainment industry,
2) the underlying science behind the behavior of these materials,
3) the methods that are used for fabricating different materials into usable objects,
4) hands-on experience with these fabrication techniques, and
5) experience designing entertainment structures and devices such as stage sets, lighting rigs, kinetic machines,
and fountains. |
Fall 2007 |
| MEG 314 |
Heat Transfer I |
Thermal phenomena occur in most engineering applications and are often the crucial elements in
creating a successfully operating design. This class teaches the fundamentals of conduction, convection and radiation
heat transfer phenomena and how to apply these fundamentals to analysis and design of actual thermal systems.
|
Fall 2007 |
| MEG 495/695 |
Introduction to Entertainment Engineering |
Computer controlled lighting systems, robotics, structural design,
pyrotechnics, and fluid dynamics are just a few of the technologies that have become important in the development of
many of the entertainment productions in the Las Vegas area and elsewhere. In this interdisciplinary course,
the students will be given an overview of these developments by attending presentations given by entertainment
industry practitioners, touring venues that are producing ground breaking entertainment
experiences, and designing and presenting their own entertainment productions which will incorporate these high
tech elements. |
Fall 2005 |